Tooltip
The Cartel Overseer is protected by rotating body absorbing all attacks from the direction the armor faces.
How it works
Rotary Body Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 1.
- Effect 2 is Dummy (effect type 3). Its base value is 90.
What it does
Rotary Body Armor is a spell with a 2 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 69 Value: 1 Misc value: 127 |
| Effect #2 | Dummy (3) Value: 90 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rotary Body Armor appears in: 1 boss encounter.
Boss encounters
- Artificer Xy'mox in Sepulcher of the First Ones
Journal section: Stage One: Cartel Xy > The Cartel Elite > Cartel Overseer
Encounter creatures: Artificer Xy'mox, Genesis RelicRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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