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Ruination

Spell

Ruination

PhysicalHolyFireNatureFrostShadowArcane

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Warlock

1.5 secLong Range

Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (2537.9% of Spell Power) Chaos damage on impact to all enemies of the target and summoning 1 Diabolic Imp.

Ruination

Tooltip

Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (2537.9% of Spell Power) Chaos damage on impact to all enemies of the target and summoning 1 Diabolic Imp.

Damage is further increased by your critical strike chance and is reduced beyond 8 targets.

How it works

Casting it triggers a 1.5 sec global cooldown.

Ruination is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). Its area radius is 8 yards. It triggers Ruination.
  2. Effect 2 is Dummy (effect type 3). Its base value is 8.

What it does

Ruination is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with a 1.5 sec cast and a range of 40 yards. When cast it launches a missile in an 8 yard radius. It also casts Ruination (record #434636).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Holy, Fire, Nature, Frost, Shadow, Arcane
Range40 yards (Long Range)
Cast time1.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Trigger Missile (32)
Radius: 8 yards
Trigger spell: Ruination
Effect #2Dummy (3)
Value: 8

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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