Spell
Ruination
Physical
Holy
Fire
Nature
Frost
Shadow
Arcane
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (2537.9% of Spell Power) Chaos damage on impact to all enemies of the target and summoning 1 Diabolic Imp.
Tooltip
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (2537.9% of Spell Power) Chaos damage on impact to all enemies of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
How it works
Casting it triggers a 1.5 sec global cooldown.
Ruination is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its area radius is 8 yards. It triggers Ruination.
- Effect 2 is Dummy (effect type 3). Its base value is 8.
What it does
Ruination is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with a 1.5 sec cast and a range of 40 yards. When cast it launches a missile in an 8 yard radius. It also casts Ruination (record #434636).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical, Holy, Fire, Nature, Frost, Shadow, Arcane |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Trigger Missile (32) Radius: 8 yards Trigger spell: Ruination |
| Effect #2 | Dummy (3) Value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.