Spell
Ruination
Physical
Holy
Fire
Nature
Frost
Shadow
Arcane
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (2537.9% of Spell Power) Chaos damage on impact to all enemies of the target and summoning 1 Diabolic Imp.
Tooltip
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (2537.9% of Spell Power) Chaos damage on impact to all enemies of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
How it works
- Effect 1 is School Damage (effect type 2). It scales with 25.3791 times spell power. Its area radius is 8 yards.
What it does
Ruination is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Physical, Holy, Fire, Nature, Frost, Shadow and Arcane damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical, Holy, Fire, Nature, Frost, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Spell power coefficient: 25.3791 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ruination appears in: 1 spell that casts it.
Spells that cast it
- RuinationTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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