Tooltip
Start a rumble, knocking back a random enemy every 0.7 sec for 3 sec.
How it works
Rumble is built from 2 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 1. Its area radius is 5 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 2.2077. Its area radius is 5 yards.
What it does
Rumble is a Physical spell with an instant cast and a range of 100 yards. When cast it has a Knock Back effect in a 5 yard radius and deals Physical damage (base value 2.2077) in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Knock Back (98) Value: 1 Misc value: 30, 100 Radius: 5 yards |
| Effect #2 | School Damage (2) Value: 2.2077 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rumble appears in: 1 spell that casts it.
Spells that cast it
- RumbleTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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