Tooltip
The Jailer marks several players with a dark rune that inflicts 4.99424 Shadow damage every 1 sec for 7 sec. Upon expiration the rune erupts, knocking the player upwards and inflicting 34 Shadow damage to all players.
If the player is inside a pylon conduit, the eruption does not affect allies.
How it works
Rune of Damnation is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 34. Its area radius is 200 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 400.
- Effect 3 is Dummy (effect type 3). Its base value is 3.
What it does
Rune of Damnation is a Shadow spell with an instant cast and an unlimited range. When cast it deals Shadow damage (base value 34) in a 200 yard radius and has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 34 Radius: 200 yards |
| Effect #2 | Knock Back (98) Value: 400 Misc value: 50 |
| Effect #3 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rune of Damnation appears in: 1 boss encounter.
Boss encounters
- The Jailer in Sepulcher of the First Ones
Journal section: Stage One: Origin of Domination
Encounter creatures: The JailerRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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