Spell
Rune of Sanguination
Physical
Your Death Strike deals increased damage based on the target's missing health.
Tooltip
Your Death Strike deals increased damage based on the target's missing health. When you fall below 35% Health, you heal of your maximum health over 8 sec.
Can only occur once every 6.25 minutes.
How it works
Rune of Sanguination is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 6.25 per tick. It ticks every 1 sec, 8 times over the full 8 sec (50 base in total).
- Effect 2 is Trigger Spell (effect type 64). It triggers Satiated.
What it does
Rune of Sanguination is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura every 1 sec. It also casts Satiated.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 20 Value: 6.25 Period: every 1 sec |
| Effect #2 | Trigger Spell (64) Trigger spell: Satiated |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rune of Sanguination appears in: 2 spells that cast it.
Spells that cast it
- Rune of Sanguination (record #326801)Triggers this spell
- Rune of Sanguination (record #333114)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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