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Rune of Sanguination

Spell

Rune of Sanguination

Physical

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Death Knight

Instant castSelf Only

Your Death Strike deals increased damage based on the target's missing health.

Rune of Sanguination

Tooltip

Your Death Strike deals increased damage based on the target's missing health. When you fall below 35% Health, you heal of your maximum health over 8 sec.

Can only occur once every 6.25 minutes.

How it works

Rune of Sanguination is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 6.25 per tick. It ticks every 1 sec, 8 times over the full 8 sec (50 base in total).
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Satiated.

What it does

Rune of Sanguination is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura every 1 sec. It also casts Satiated.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration8 sec
Effect #1Apply Aura (6)
Aura type id 20
Value: 6.25
Period: every 1 sec
Effect #2Trigger Spell (64)
Trigger spell: Satiated

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rune of Sanguination appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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