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Rupture

Spell

Rupture

Physical

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0.2 secSelf Only

Ground Slam causes rock spikes to errupt from the ground in front of the caster, dealing 169.812 damage to all enemies of an errupting spike.

Rupture

Tooltip

Ground Slam causes rock spikes to errupt from the ground in front of the caster, dealing 169.812 damage to all enemies of an errupting spike. This effect ignores armor.

How it works

Rupture is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 169.812. Its area radius is 3 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 300. Its area radius is 3 yards.

What it does

Rupture is a Physical spell with a 0.2 sec cast and no range (it targets the caster). When cast it deals Physical damage (base value 169.812) in a 3 yard radius and has a Knock Back effect in a 3 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time0.2 sec
Effect #1School Damage (2)
Value: 169.812
Radius: 3 yards
Effect #2Knock Back (98)
Value: 300
Radius: 3 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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