Tooltip
The Avatar slams the ground inflicting Fire damage to all players in a cone and creating pools of felfire that inflict an additional 27.9878 Fire damage every 1.5 sec while within the area.
How it works
Rupture Realities is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 250000. Its area radius is 125 yards.
What it does
Rupture Realities is a Fire spell with a 3 sec cast and an unlimited range. When cast it deals Fire damage (base value 250000) in a 125 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 3 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 250000 Radius: 125 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.