Tooltip
The Fallen Avatar unleashes a blast of fel energy, inflicting 559.756 Fire damage to all players and shattering the ground below him. Players farther from the Fallen Avatar take less damage.
How it works
Each cast of Rupture Realities costs 100 Energy. Casting it triggers a 15 sec global cooldown.
Rupture Realities is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 559.756. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 300 yards.
What it does
Rupture Realities is a Fire spell with a 7.5 sec cast and no range (it targets the caster). When cast it deals Fire damage (base value 559.756) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 100 Energy |
| Range | Self Only |
| Cast time | 7.5 sec |
| Global cooldown | 15 sec |
| GCD category | Category id 65 |
| Effect #1 | School Damage (2) Value: 559.756 Radius: 300 yards |
| Effect #2 | Dummy (3) Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rupture Realities appears in: 1 boss encounter.
Boss encounters
- Fallen Avatar in Tomb of Sargeras
Journal section: Stage Two: An Avatar Awakened
Encounter creatures: Fallen Avatar, Maiden of ValorRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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