Tooltip
The slam sends reverberations through the ground, causing a pillar to erupt inflicting 40 Nature damage and knocking back all players from the impact location.
Each pillar inflicts up to 40 nature damage to all players every 4 sec. This damage is reduced the further away players are from the pillar.
How it works
Ruptured Earth is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 200 yards.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3). Its base value is 4.
What it does
Ruptured Earth is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 40) in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 40 Radius: 200 yards |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) Value: 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.