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Rupturing Blood

Spell

Rupturing Blood

Physical

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Instant castAnywhere - Unlimited

Afflicts targets in a cone in front of Zul with Rupturing Blood, dealing 17.7037 Physical damage every 2 sec.

Rupturing Blood

Tooltip

Afflicts targets in a cone in front of Zul with Rupturing Blood, dealing 17.7037 Physical damage every 2 sec. for 20 sec, and creating a pool of Ruptured Blood upon expiration.

This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Rupturing Blood is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 17.7037 per tick. It ticks every 2 sec, 10 times over the full 20 sec (177.04 base in total).

What it does

Rupturing Blood is a spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura every 2 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration20 sec
Proc chanceAlways
Max stacks99
Effect #1Dummy (3)
Effect #2Apply Aura (6)
Aura type id 3
Value: 17.7037
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rupturing Blood appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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