How it works
Rush is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is effect type 140, which the datamine does not name. It triggers Rush.
What it does
Rush is a spell with an instant cast, an unlimited range and effects that last 4 sec. When cast it applies an aura. It also casts Rush (record #164639).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Effect 140 Trigger spell: Rush |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rush appears in: 1 spell that casts it.
Spells that cast it
- RushTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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