Spell
Rushing Wind Kick
Physical
After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick.
Tooltip
After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick.
:
Kick up a powerful gust of wind, dealing (179.8% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
Heals up to 5 allies affected by your heal over time effects for (500% of Spell Power).
How it works
Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 467307.
What it does
Rushing Wind Kick is a spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 15 sec |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 332 Value: 467307 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.