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Rushing Wind Kick

Spell

Rushing Wind Kick

Physical

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Monk

Instant castSelf Only

After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick.

Rushing Wind Kick

Tooltip

After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick.

:
Kick up a powerful gust of wind, dealing (179.8% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.

Heals up to 5 allies affected by your heal over time effects for (500% of Spell Power).

How it works

Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 467307.

What it does

Rushing Wind Kick is a spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration15 sec
Proc chanceAlways
Proc charges1
Effect #1Apply Aura (6)
Aura type id 332
Value: 467307

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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