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Rushing Wind Kick

Spell

Rushing Wind Kick

Physical

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Monk

Instant castSelf Only

After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick.

Rushing Wind Kick

Tooltip

After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick.

:
Kick up a powerful gust of wind, dealing (179.8% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.

Heals up to 5 allies affected by your heal over time effects for (500% of Spell Power).

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 60.

What it does

Rushing Wind Kick is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 60

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rushing Wind Kick appears in: 1 talent.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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