Spell
Rushing Wind Kick
Physical
After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick.
Tooltip
After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick.
:
Kick up a powerful gust of wind, dealing (179.8% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
Heals up to 5 allies affected by your heal over time effects for (500% of Spell Power).
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 60.
What it does
Rushing Wind Kick is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 60 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rushing Wind Kick appears in: 1 talent.
Talents
- Rushing Wind Kick for Monk (Brewmaster, Windwalker, Mistweaver)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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