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Savage Charge

Spell

Savage Charge

Physical

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2 secLong Range

Charges forward, inflicting Physical damage to enemies in a line and stunning them for 2 sec.

Savage Charge

Tooltip

Charges forward, inflicting Physical damage to enemies in a line and stunning them for 2 sec.

How it works

Savage Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 149, which the datamine does not name. It triggers spell id 52477.
  2. Effect 2 is School Damage (effect type 2). Its base value is 20. Its area radius is 100 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 100 yards.

What it does

Savage Charge is a Physical spell with a 2 sec cast, a range of 40 yards and effects that last 2 sec. When cast it deals Physical damage (base value 20) in a 100 yard radius and applies an aura with the stunned mechanic in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast time2 sec
Duration2 sec
Effect #1Effect 149
Trigger spell id 52477
Effect #2School Damage (2)
Value: 20
Radius: 100 yards
Effect #3Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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