Tooltip
Charges forward, inflicting Physical damage to enemies in a line and stunning them for 2 sec.
How it works
Savage Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name. It triggers spell id 52477.
- Effect 2 is School Damage (effect type 2). Its base value is 20. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 100 yards.
What it does
Savage Charge is a Physical spell with a 2 sec cast, a range of 40 yards and effects that last 2 sec. When cast it deals Physical damage (base value 20) in a 100 yard radius and applies an aura with the stunned mechanic in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2 sec |
| Duration | 2 sec |
| Effect #1 | Effect 149 Trigger spell id 52477 |
| Effect #2 | School Damage (2) Value: 20 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.