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Savage Charge

Spell

Savage Charge

Physical

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14 secAnywhere - Unlimited

Rira lines up a powerful charge with a player.

Savage Charge

Tooltip

Rira lines up a powerful charge with a player. After 14 sec., she charges towards them and collides with the first player in her path, inflicting 80 Physical damage to that target.

How it works

Savage Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 120 yards.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 120 yards.

What it does

Savage Charge is a spell with a 14 sec cast and an unlimited range.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast time14 sec
Effect #1Dummy (3)
Radius: 120 yards
Effect #2Dummy (3)
Radius: 120 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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