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Savage Pounce

Spell

Savage Pounce

Physical

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Instant castCharge

A savage pounce that inflicts 14.2743 Physical damage and an additional 11.8952 Physical damage every 1 sec for 5 sec.

Savage Pounce

Tooltip

A savage pounce that inflicts 14.2743 Physical damage and an additional 11.8952 Physical damage every 1 sec for 5 sec.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Savage Pounce is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 14.2743.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 11.8952 per tick. It ticks every 1 sec, 5 times over the full 5 sec (59.48 base in total).
  3. Effect 3 is Jump (effect type 41).

What it does

Savage Pounce is a Physical spell with an instant cast, a range of 8-25 yards and effects that last 5 sec. When cast it deals Physical damage (base value 14.2743), applies an aura every 1 sec and makes the caster jump to the target. The client files the whole spell under the bleeding mechanic. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8-25 yards (Charge)
Cast timeInstant
Duration5 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Value: 14.2743
Effect #2Apply Aura (6)
Aura type id 3
Value: 11.8952
Period: every 1 sec
Effect #3Jump (41)
Misc value: 10, 15

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Savage Pounce appears in: 1 boss encounter.

Boss encounters

  • Auriaya in Ulduar
    Journal section: Sanctum Sentry
    Encounter creatures: AuriayaRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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