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Saved by the Light

Spell

Saved by the Light

Physical

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Paladin

Instant castSelf Only

When an ally with your Beacon of Light is damaged, they absorb the next (22.5% of Spell Power) damage, increasing by based on their current health.

Saved by the Light

Tooltip

When an ally with your Beacon of Light is damaged, they absorb the next (22.5% of Spell Power) damage, increasing by based on their current health. Lower health allies are shielded for more.

How it works

Saved by the Light is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 300.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 9.

What it does

Saved by the Light is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 300
Effect #2Apply Aura (6)
Aura type id 4
Value: 9

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Saved by the Light appears in: 1 talent.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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