Spell
Saved by the Light
Physical
When an ally with your Beacon of Light is damaged, they absorb the next (22.5% of Spell Power) damage, increasing by based on their current health.
Tooltip
When an ally with your Beacon of Light is damaged, they absorb the next (22.5% of Spell Power) damage, increasing by based on their current health. Lower health allies are shielded for more.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69. It scales with 0.225 times spell power.
What it does
Saved by the Light is a spell with an instant cast, a range of 100 yards and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 69 Spell power coefficient: 0.225 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Spell power coefficient changed from 0.15 to 0.225 (patch 12.1.0)
Comments
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