Tooltip
Melee attacks occasionally curse the target with shadow magic, reducing healing and absorbs received by 10% for 18 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 3 sec.
Seal of Decay is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 422. Its base value is -10.
What it does
Seal of Decay is a Shadow spell with an instant cast, a range of 10 yards and effects that last 18 sec. When cast it applies an aura. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Duration | 18 sec |
| Proc chance | Always |
| Proc cooldown | 3 sec |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 118 Value: -10 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 422 Value: -10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Seal of Decay appears in: 1 spell that casts it.
Spells that cast it
- Seal of DecayTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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