Tooltip
Instantly inflicts Fire damage to an enemy with additional Fire damage every 3 sec for 12 sec.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Sear is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 25 per tick. It ticks every 3 sec, 4 times over the full 12 sec (100 base in total).
What it does
Sear is a Fire spell with a 1.5 sec cast, a range of 30 yards and effects that last 12 sec. When cast it deals Fire damage (base value 200) and applies an aura every 3 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1.5 sec |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 200 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 25 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.