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Searing Aftermath

Spell

Searing Aftermath

Fire

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Instant castThree Hundred Yards

The searing heat causes the primary target of the brand to explode after 6 sec, inflicting 100 Fire damage to all players.

Searing Aftermath

Tooltip

The searing heat causes the primary target of the brand to explode after 6 sec, inflicting 100 Fire damage to all players. Players farther from the target receive less damage.

How it works

Searing Aftermath is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Dummy (effect type 3).

What it does

Searing Aftermath is a Fire spell with an instant cast, a range of 300 yards and effects that last 6 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Searing Aftermath appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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