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Searing Aftermath

Spell

Searing Aftermath

Fire

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Instant castThree Hundred Yards

The searing heat causes the primary target of the brand to explode after 6 sec, inflicting 100 Fire damage to all players.

Searing Aftermath

Tooltip

The searing heat causes the primary target of the brand to explode after 6 sec, inflicting 100 Fire damage to all players. Players farther from the target receive less damage.

How it works

Searing Aftermath is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 300 yards.
  2. Effect 2 is Dummy (effect type 3).
  3. Effect 3 is Dummy (effect type 3).

What it does

Searing Aftermath is a Fire spell with an instant cast and a range of 300 yards. When cast it deals Fire damage (base value 100) in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 100
Radius: 300 yards
Effect #2Dummy (3)
Effect #3Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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