Tooltip
The searing heat causes the primary target of the brand to explode after 6 sec, inflicting 100 Fire damage to all players. Players farther from the target receive less damage.
How it works
Searing Aftermath is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3).
What it does
Searing Aftermath is a Fire spell with an instant cast and a range of 300 yards. When cast it deals Fire damage (base value 100) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 100 Radius: 300 yards |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.