Tooltip
Inflicts 6 Fire damage every 1 sec and increases the damage of by 80% for 20 sec.
This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Searing Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It ticks every 1 sec, 20 times over the full 20 sec (120 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 80.
What it does
Searing Armor is a Fire spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 6 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 80 Misc value: 33 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Searing Armor appears in: 1 boss encounter.
Boss encounters
- Wrathion, the Black Emperor in Ny'alotha, the Waking City
Journal section: Stage One: The Black Emperor > Searing Breath
Encounter creatures: WrathionRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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