Tooltip
Every 1 sec the target marks their current location. After 1.5 sec, the marked location explodes inflicting 186.399 Fire damage to all players and leaves behind a.
In addition, the target erupts with inflicting Fire damage every 1 sec for 5 sec.
How it works
Each cast of Searing Carnage costs 100 Energy. It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Dummy (effect type 3). Its area radius is 300 yards.
What it does
Searing Carnage is a Fire spell with a 3 sec cast, no range (it targets the caster) and a 6 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 100 Energy |
| Range | Self Only |
| Cast time | 3 sec |
| Cooldown | 6 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.