Tooltip
The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 12 healing. While afflicted by this effect, they also suffer 6 Fire damage every 1 sec.
How it works
Its aura procs every time its trigger condition is met.
Searing Shrapnel is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 12.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
What it does
Searing Shrapnel is a spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 301 Value: 12 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Searing Shrapnel appears in: 1 boss encounter.
Boss encounters
- Mug'Zee, Heads of Security in Liberation of Undermine
Journal section: Stage Two: The Head Honcho > Mug'Zee > Unstable Crawler Mines; Stage One: The Heads of Security > Zee > Unstable Crawler Mines
Encounter creatures: Unstable Crawler Mine, Mug'Zee, Volunteer Rocketeer, Gallagio GoonRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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