Spell
Secondary Poisoning
Physical
When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for (15% of Attack Power) Physical damage and apply the same Weapon Poison to them.
Tooltip
When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for (15% of Attack Power) Physical damage and apply the same Weapon Poison to them.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
What it does
Secondary Poisoning is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Secondary Poisoning appears in: 1 talent.
Talents
- Secondary Poisoning for Rogue (Assassination, Outlaw, Subtlety)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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