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Secondary Poisoning

Spell

Secondary Poisoning

Physical

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Rogue

Instant castCombat Range

When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for (15% of Attack Power) Physical damage and apply the same Weapon Poison to them.

Secondary Poisoning

Tooltip

When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for (15% of Attack Power) Physical damage and apply the same Weapon Poison to them.

How it works

  1. Effect 1 is School Damage (effect type 2). It scales with 0.15 times attack power. Its area radius is 8 yards.

What it does

Secondary Poisoning is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Effect #1School Damage (2)
Attack power coefficient: 0.15
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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