Tooltip
Inflicts 4,000 Physical damage to enemies at the targeted location and knocks them back.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Seismic Slam is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 800. Its area radius is 10 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 10 yards.
What it does
Seismic Slam is a Fire spell with an instant cast, a range of 100 yards and a 3 sec cooldown. When cast it deals Fire damage (base value 800) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 800 Radius: 10 yards |
| Effect #2 | Effect 144 Value: 150 Misc value: 25 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.