Tooltip
Violently smash the ground, inflicting 8 Physical damage, draining 30 Sanity, and Stunning players in front of the caster for 2 sec.
How it works
Each cast of Seismic Slam costs 10 Energy. It does not trigger the global cooldown, so it can be used between other casts.
Seismic Slam is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8. Its area radius is 40 yards.
- Effect 2 is Energize (effect type 30). Its base value is -30. Its area radius is 40 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 40 yards.
What it does
Seismic Slam is a Physical spell with a 2 sec cast, a range of 100 yards, a 2 sec cooldown and effects that last 2 sec. When cast it deals Physical damage (base value 8) in a 40 yard radius, restores a resource (base value -30) in a 40 yard radius and applies an aura with the stunned mechanic in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 10 Energy |
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 8 Radius: 40 yards |
| Effect #2 | Energize (30) Value: -30 Misc value: 10 Radius: 40 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.