Tooltip
Liu Flameheart unleashes a flurry of attacks on her target, inflicting 35 Fire damage and an additional 10 Fire damage every 1 sec for 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Serpent Strike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 1 sec, 8 times over the full 8 sec (80 base in total).
What it does
Serpent Strike is a Fire spell with a 1.5 sec cast, a range of 100 yards, a 1 sec cooldown and effects that last 8 sec. When cast it deals Fire damage (base value 35) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1.5 sec |
| Cooldown | 1 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 35 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 10 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Serpent Strike appears in: 1 boss encounter.
Boss encounters
- Liu Flameheart in Temple of the Jade Serpent
Journal section: Serpent Dance
Encounter creatures: Liu FlameheartDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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