Tooltip
Inflicts 50% of weapon damage to an enemy and causes it to bleed for physical damage every 2 sec. for 8 sec.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Serrated Slash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 38 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 4 times over the full 8 sec (152 base in total).
What it does
Serrated Slash is a Physical spell with an instant cast, a range of 10 yards and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 50) and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Duration | 8 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Weapon % Damage (31) Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 38 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.