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Severing Axe

Spell

Severing Axe

Physical

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1.5 secAnywhere - Unlimited

Kula throws an axe at a random player, inflicting 16 Physical damage and additional 7 Physical damage every 2 sec for 8 sec.

Severing Axe

Tooltip

Kula throws an axe at a random player, inflicting 16 Physical damage and additional 7 Physical damage every 2 sec for 8 sec.

How it works

Its dispel type is client id 11.

Severing Axe is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7 per tick. It ticks every 2 sec, 4 times over the full 8 sec (28 base in total).
  2. Effect 2 is School Damage (effect type 2). Its base value is 16.

What it does

Severing Axe is a Physical spell with a 1.5 sec cast, an unlimited range and effects that last 8 sec. When cast it applies an aura every 2 sec and deals Physical damage (base value 16). The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast time1.5 sec
Duration8 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Apply Aura (6)
Aura type id 3
Value: 7
Period: every 2 sec
Effect #2School Damage (2)
Value: 16

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Severing Axe appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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