Spell
Shadow Jump
Physical
The Whiptail steps through the shadows and pounces on their prey, teleporting behind them.
Tooltip
The Whiptail steps through the shadows and pounces on their prey, teleporting behind them. Reduces the target's movement by 80% for 1 sec.
How it works
Shadow Jump is built from 2 client effects, applied in this order:
- Effect 1 is effect type 15, which the datamine does not name. Its area radius is 2 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -80.
What it does
Shadow Jump is a spell with an instant cast, a range of 100 yards and effects that last 1 sec. When cast it applies an aura. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 1 sec |
| Mechanic | Snared |
| Effect #1 | Effect 15 Misc value: 500, 243745 Radius: 2 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -80 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shadow Jump appears in: 1 spell that casts it.
Spells that cast it
- Shadow JumpTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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