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Shambling Rush

Spell

Shambling Rush

Physical

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2.5 sec3 sec cooldownExtended Range

Rushes to a nearby location, stunning enemies in the path.

Shambling Rush

Tooltip

Rushes to a nearby location, stunning enemies in the path.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Shambling Rush is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 149, which the datamine does not name. Its area radius is 15 yards. It triggers Generic Dust Poof Visual - Charge or Leap arrival Visual.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 15 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 15 yards.

What it does

Shambling Rush is a Physical spell with a 2.5 sec cast, a range of 50 yards, a 3 sec cooldown and effects that last 0.3 sec. When cast it deals a percentage of weapon damage (base value 125) in a 15 yard radius and applies an aura with the stunned mechanic in a 15 yard radius. The client files the whole spell under the stunned mechanic. It also casts Generic Dust Poof Visual - Charge or Leap arrival Visual.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50 yards (Extended Range)
Cast time2.5 sec
Cooldown3 sec
Global cooldownNone
Duration0.3 sec
MechanicStunned
Effect #1Effect 149
Radius: 15 yards
Trigger spell: Generic Dust Poof Visual - Charge or Leap arrival Visual
Effect #2Weapon % Damage (31)
Value: 125
Radius: 15 yards
Effect #3Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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