Tooltip
Rushes to a nearby location, stunning enemies in the path.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Shambling Rush is built from 3 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name. Its area radius is 15 yards. It triggers Generic Dust Poof Visual - Charge or Leap arrival Visual.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 15 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 15 yards.
What it does
Shambling Rush is a Physical spell with a 2.5 sec cast, a range of 50 yards, a 3 sec cooldown and effects that last 0.3 sec. When cast it deals a percentage of weapon damage (base value 125) in a 15 yard radius and applies an aura with the stunned mechanic in a 15 yard radius. The client files the whole spell under the stunned mechanic. It also casts Generic Dust Poof Visual - Charge or Leap arrival Visual.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 2.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 0.3 sec |
| Mechanic | Stunned |
| Effect #1 | Effect 149 Radius: 15 yards Trigger spell: Generic Dust Poof Visual - Charge or Leap arrival Visual |
| Effect #2 | Weapon % Damage (31) Value: 125 Radius: 15 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.