Tooltip
The caster lunges forward with their beak, inflicting Physical damage to the target and piercing their armor.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Sharp Beak is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. It applies the infected mechanic.
- Effect 2 is Trigger Spell (effect type 64). It triggers Pierced Armor.
What it does
Sharp Beak is a Physical spell with a 1 sec cast, a range of 5 yards and a 5 sec cooldown. When cast it deals a percentage of weapon damage (base value 100) with the infected mechanic. It also casts Pierced Armor.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 1 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 100 Mechanic: Infected |
| Effect #2 | Trigger Spell (64) Trigger spell: Pierced Armor |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sharp Beak appears in: 1 boss encounter.
Boss encounters
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Sharp Beak at Wowhead (opens Wowhead in a new tab)