Skip to content
Sharp Beak

Spell

Sharp Beak

Physical

Advertisement

1 sec5 sec cooldownCombat Range

The caster lunges forward with their beak, inflicting Physical damage to the target and piercing their armor.

Sharp Beak

Tooltip

The caster lunges forward with their beak, inflicting Physical damage to the target and piercing their armor.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Sharp Beak is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. It applies the infected mechanic.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Pierced Armor.

What it does

Sharp Beak is a Physical spell with a 1 sec cast, a range of 5 yards and a 5 sec cooldown. When cast it deals a percentage of weapon damage (base value 100) with the infected mechanic. It also casts Pierced Armor.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time1 sec
Cooldown5 sec
Global cooldownNone
Effect #1Weapon % Damage (31)
Value: 100
Mechanic: Infected
Effect #2Trigger Spell (64)
Trigger spell: Pierced Armor

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Sharp Beak appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Sharp Beak at Wowhead (opens Wowhead in a new tab)