Tooltip
Skarmorak's being broken briefly stuns him, and interrupts casting.
How it works
Shattered Shell is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Unstable Energy.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Unstable Energy.
- Effect 4 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Unstable Energy.
What it does
Shattered Shell is a spell with an instant cast, a range of 300 yards and effects that last 4 sec. When cast it applies an aura. It also casts Unstable Energy, Unstable Energy and Unstable Energy.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Effect 164 Radius: 300 yards Trigger spell: Unstable Energy |
| Effect #3 | Effect 164 Radius: 300 yards Trigger spell: Unstable Energy |
| Effect #4 | Effect 164 Radius: 300 yards Trigger spell: Unstable Energy |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.