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Shell Spin

Spell

Shell Spin

Physical

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Instant castTen yards

The tortoise spins around for 6 sec, inflicting 30 Physical damage every 1 sec to enemies and knocking them back.

Shell Spin

Tooltip

The tortoise spins around for 6 sec, inflicting 30 Physical damage every 1 sec to enemies and knocking them back.

How it works

Shell Spin is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 10 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 10 yards.

What it does

Shell Spin is a Physical spell with an instant cast and a range of 10 yards. When cast it deals Physical damage (base value 30) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 30
Radius: 10 yards
Effect #2Knock Back (98)
Value: 150
Misc value: 125
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shell Spin appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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