Tooltip
Charges in the direction of a distant target, inflicting Physical damage and knocking back all enemies within his path. This damage increases based on the distance traveled.
Upon reaching the end of the path, he slams his shield into the ground, inflicting Physical damage to enemies, knocking them back.
How it works
Each cast of Shield Charge costs 33 Energy.
Shield Charge is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 1000 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 179549.
What it does
Shield Charge is a spell with an instant cast and an unlimited range.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 33 Energy |
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 1000 yards |
| Effect #2 | Trigger Spell (64) Trigger spell id 179549 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shield Charge appears in: 1 boss encounter.
Boss encounters
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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