Tooltip
Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 1022.19 Nature damage to all players caught within each ring.
How it works
Shockwave Missile is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 25 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 1022.19. Its area radius is 25 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 1022.19. It applies the infected mechanic. Its area radius is 25 yards.
- Effect 4 is Knock Back (effect type 98). Its base value is 200. Its area radius is 25 yards.
What it does
Shockwave Missile is a Nature spell with a 3.5 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 1022.19) in a 25 yard radius, deals Nature damage (base value 1022.19) with the infected mechanic in a 25 yard radius and has a Knock Back effect in a 25 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 3.5 sec |
| Effect #1 | Dummy (3) Radius: 25 yards |
| Effect #2 | School Damage (2) Value: 1022.19 Radius: 25 yards |
| Effect #3 | School Damage (2) Value: 1022.19 Mechanic: Infected Radius: 25 yards |
| Effect #4 | Knock Back (98) Value: 200 Radius: 25 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.