Spell
Shooting Stars
Nature
Arcane
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (68% of Spell Power) Astral damage and generating 2 Astral Power.
Tooltip
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (68% of Spell Power) Astral damage and generating 2 Astral Power.
How it works
Shooting Stars is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.68 times spell power.
- Effect 2 is Energize (effect type 30). Its base value is 20.
- Effect 3 is School Damage (effect type 2). It scales with 0.136 times spell power. Its area radius is 8 yards.
What it does
Shooting Stars is a Nature and Arcane spell with an instant cast and an unlimited range. When cast it deals Nature and Arcane damage, restores a resource (base value 20) and deals Nature and Arcane damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Spell power coefficient: 0.68 |
| Effect #2 | Energize (30) Value: 20 Misc value: 8 |
| Effect #3 | School Damage (2) Spell power coefficient: 0.136 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.