Tooltip
When a shrapnel mine is created, it inflicts 68.1223 Fire damage to all players.
Stepping near a mine causes it to trigger, inflicting 109.152 Physical damage and causing targets to bleed for 77.1344 Physical damage every 2 sec for 30 sec.
How it works
Shrapnel Blast is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 109.152. Its area radius is 4 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 77.1344 per tick. It applies the bleeding mechanic. Its area radius is 4 yards. It ticks every 2 sec, 15 times over the full 30 sec (1157.02 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 4 yards.
What it does
Shrapnel Blast is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it deals Physical damage (base value 109.152) in a 4 yard radius, applies an aura with the bleeding mechanic in a 4 yard radius every 2 sec and applies an aura in a 4 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Effect #1 | School Damage (2) Value: 109.152 Radius: 4 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 77.1344 Mechanic: Bleeding Radius: 4 yards Period: every 2 sec |
| Effect #3 | Apply Aura (6) Aura type id 4 Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.