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Shrapnel Blast

Spell

Shrapnel Blast

Physical

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Instant castSelf Only

When a shrapnel mine is created, it inflicts 68.1223 Fire damage to all players.

Shrapnel Blast

Tooltip

When a shrapnel mine is created, it inflicts 68.1223 Fire damage to all players.
Stepping near a mine causes it to trigger, inflicting 109.152 Physical damage and causing targets to bleed for 77.1344 Physical damage every 2 sec for 30 sec.

How it works

Shrapnel Blast is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 109.152. Its area radius is 4 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 77.1344 per tick. It applies the bleeding mechanic. Its area radius is 4 yards. It ticks every 2 sec, 15 times over the full 30 sec (1157.02 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 4 yards.

What it does

Shrapnel Blast is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it deals Physical damage (base value 109.152) in a 4 yard radius, applies an aura with the bleeding mechanic in a 4 yard radius every 2 sec and applies an aura in a 4 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration30 sec
Effect #1School Damage (2)
Value: 109.152
Radius: 4 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 77.1344
Mechanic: Bleeding
Radius: 4 yards
Period: every 2 sec
Effect #3Apply Aura (6)
Aura type id 4
Radius: 4 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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