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Shred

Spell

Shred

Physical

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2 sec6 sec cooldownTwenty yards

Shreds an enemy, bleeding a target for Physical damage and an additional Physical damage every 1 sec.

Shred

Tooltip

Shreds an enemy, bleeding a target for Physical damage and an additional Physical damage every 1 sec. for 5 sec. This effect stacks.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Shred is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 350. Its area radius is 15 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 35 per tick. It applies the bleeding mechanic. Its area radius is 15 yards. It ticks every 1 sec, 5 times over the full 5 sec (175 base in total).

What it does

Shred is a Physical spell with a 2 sec cast, a range of 20 yards, a 6 sec cooldown and effects that last 5 sec. When cast it deals Physical damage (base value 350) in a 15 yard radius and applies an aura with the bleeding mechanic in a 15 yard radius every 1 sec. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast time2 sec
Cooldown6 sec
Global cooldownNone
Duration5 sec
Proc chanceAlways
Max stacks5
Effect #1School Damage (2)
Value: 350
Radius: 15 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 35
Mechanic: Bleeding
Radius: 15 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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