Tooltip
Shreds the target, inflicting Physical damage and causing the target to bleed every 2 sec for 10 sec.
How it works
Its dispel type is client id 11.
Shred is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 300.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 75 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 5 times over the full 10 sec (375 base in total).
What it does
Shred is a Physical spell with an instant cast, a range of 8 yards and effects that last 10 sec. When cast it deals Physical damage (base value 300) and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Combat Range (Extended)) |
| Cast time | Instant |
| Duration | 10 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | School Damage (2) Value: 300 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 75 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.