Tooltip
Fires a mortar shell, inflicting Fire damage to enemies, knocking back targets and stunning them.
How it works
Siege Shell is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1000. Its area radius is 5 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 75. Its area radius is 5 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 5 yards.
What it does
Siege Shell is a Fire spell with an instant cast, a range of 100 yards and effects that last 2 sec. When cast it deals Fire damage (base value 1000) in a 5 yard radius and applies an aura in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 1000 Radius: 5 yards |
| Effect #2 | Effect 144 Value: 75 Misc value: 75, 75 Radius: 5 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Siege Shell appears in: 1 spell that casts it.
Spells that cast it
- Siege ShellTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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