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Siege Shell

Spell

Siege Shell

Fire

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Instant castVision Range (AOI)

Fires a mortar shell, inflicting Fire damage to enemies, knocking back targets and stunning them.

Siege Shell

Tooltip

Fires a mortar shell, inflicting Fire damage to enemies, knocking back targets and stunning them.

How it works

Siege Shell is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 1000. Its area radius is 5 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 75. Its area radius is 5 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 5 yards.

What it does

Siege Shell is a Fire spell with an instant cast, a range of 100 yards and effects that last 2 sec. When cast it deals Fire damage (base value 1000) in a 5 yard radius and applies an aura in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration2 sec
Effect #1School Damage (2)
Value: 1000
Radius: 5 yards
Effect #2Effect 144
Value: 75
Misc value: 75, 75
Radius: 5 yards
Effect #3Apply Aura (6)
Aura type id 12
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Siege Shell appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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