Tooltip
Inflicts 11.1951 Fire damage to enemies within 15 yards of the victim.
How it works
Siege Shell is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1226.48. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 5 per tick. Its area radius is 10 yards. It ticks every 5 sec.
What it does
Siege Shell is a Fire spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it deals Fire damage (base value 1226.48) in a 10 yard radius and applies an aura in a 10 yard radius every 5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 1226.48 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 89 Value: 5 Radius: 10 yards Period: every 5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Siege Shell appears in: 1 spell that casts it.
Spells that cast it
- Siege ShellTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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