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Siege Shell

Spell

Siege Shell

Fire

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Instant castAnywhere - Unlimited

Inflicts 11.1951 Fire damage to enemies within 15 yards of the victim.

Siege Shell

Tooltip

Inflicts 11.1951 Fire damage to enemies within 15 yards of the victim.

How it works

Siege Shell is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 1226.48. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 5 per tick. Its area radius is 10 yards. It ticks every 5 sec.

What it does

Siege Shell is a Fire spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it deals Fire damage (base value 1226.48) in a 10 yard radius and applies an aura in a 10 yard radius every 5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration5 sec
Effect #1School Damage (2)
Value: 1226.48
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 89
Value: 5
Radius: 10 yards
Period: every 5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Siege Shell appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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