Tooltip
Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
7 points: 48 seconds][]
How it works
Each cast of Slice and Dice costs 25 Energy. Casting it triggers a 1 sec global cooldown.
Slice and Dice is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 342. Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 1 per tick. It ticks every 3 sec, 2 times over the full 6 sec (2 base in total).
What it does
Slice and Dice is a spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 342 Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 20 Value: 1 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.