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Slice and Dice

Spell

Slice and Dice

Physical

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Instant castVision Range (AOI)

Finishing move that consumes combo points to increase attack speed by 50%.

Slice and Dice

Tooltip

Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds

7 points: 48 seconds][]

How it works

Each cast of Slice and Dice costs 25 Energy. Casting it triggers a 1 sec global cooldown.

Slice and Dice is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 342. Its base value is 50.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 1 per tick. It ticks every 3 sec, 2 times over the full 6 sec (2 base in total).

What it does

Slice and Dice is a spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost25 Energy
Range100 yards (Vision Range (AOI))
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 342
Value: 50
Effect #2Apply Aura (6)
Aura type id 20
Value: 1
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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