Spell
Slice and Dice
Physical
Finishing move that consumes combo points to increase attack speed by 50%.
Tooltip
Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
7 points: 48 seconds][]
How it works
Each cast of Slice and Dice costs 25 Energy. Casting it triggers a 1 sec global cooldown.
Slice and Dice is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 342. Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. It triggers Slice and Dice.
What it does
Slice and Dice is a spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura. It also casts Slice and Dice (record #426605).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 342 Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 4 Trigger spell: Slice and Dice |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Slice and Dice appears in: 1 skill line.
Skill lines
- Rogue (Rogue), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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