Tooltip
When removed, a contagious droplet forms.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Slime Injection is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8.9653.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It ticks every 1 sec, 3 times over the full 3 sec (6 base in total).
What it does
Slime Injection is a Nature spell with a 1.5 sec cast, a range of 100 yards, a 3 sec cooldown and effects that last 3 sec. When cast it deals Nature damage (base value 8.9653) and applies an aura every 1 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 8.9653 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.