How it works
Its aura procs every time its trigger condition is met.
Slime Injection is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It ticks every 1 sec, 60 times over the full 1 min (120 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Slime Injection is a Nature spell with an instant cast, a range of 100 yards and effects that last 1 min. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 1 min |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 2 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.